SIMPLEX STOP-AND-WAIT PROTOCOL
{"Image DocumentName": "SIMPLEX STOP-AND-WAIT PROTOCOL", "Image ImageDescription": "DLL Protocols. SIMPLEX STOP-AND-WAIT PROTOCOL. /  Protocol 2 (stop-and-wait) also provides for a one-directional flow of data from. sender to receiver. The communication channel is once again assumed to be error. free, as in protocol 1. However, this time, the receiver has only a finite buffer. capacity and a finite processing speed, so the protocol must explicitly prevent. the sender from flooding the receiver with data faster than it can be handled.  / typedef enum {frame_arrival} event_type; #include protocol.h void sender2(void) { frame s; /  buffer for an outbound frame  / packet buffer; /  buffer for an outbound packet  / event_type event; /  frame_arrival is the only possibility  / while (true) { from_network_layer(&buffer); /  go get something to send  / s.info = buffer; /  copy it into s for transmission  / to_physical_layer(&s); /  send it on its way  / wait_for_event(&event); /  do not proceed until given the go ahead  / }", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}