This solo project was building a 3D virtual environment of the lobby scene from the Matrix using Unreal's BSP brush and starter content. The purpose of this project was to improve my skills at building 3D environments, while working on the confines of the UE4 game engine. The Matrix personally had a major impact on my formative growth, and the lobby scene is unarguably the best from the entire trilogy.
{"Image Orientation": "Horizontal (normal)", "Image XResolution": "72", "Image YResolution": "72", "Image ResolutionUnit": "Pixels/Inch", "Image YCbCrPositioning": "Centered", "Image ExifOffset": "102", "EXIF ExifVersion": "0210", "EXIF ComponentsConfiguration": "YCbCr", "EXIF FlashPixVersion": "0100", "EXIF ColorSpace": "Uncalibrated", "EXIF ExifImageWidth": "907", "EXIF ExifImageLength": "405"}