New Cyber City: The world of Stephan Kline No aspect of interactive entertainment has recieved more attention than (.) ultraviolent games. From ist be
{"Image DocumentName": "New Cyber City: The world of Stephan Kline", "Image ImageDescription": "No aspect of interactive entertainment has recieved more attention than (.) ultraviolent games. From ist beginnings the industry has been dogged by accusations about the effects of \u201evideo nasties on young minds. (S. 246 f.) In our view, an account of violent representations in interactive games that focuses only in the notorious \u201eshooters and \u201efighters grossly understated it pervasiveness. Such games, while extreme, are only one manifestation of a larger thematic complex that focuses gaming culture in the subject-positions and discourses of what we term \u201emilitarized masculinity . (S. 254) Kline, S. et al. (2005): Digital Play \u2013 The Interaction of Technology, Culture and Marketing, Quebec. Quelle: Kline et al., 2003.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}