Light Volume Rendering Geometry Optimization Always make sure your light volumes are geometry- optimized! – For both index re-use (post VS cache) and
{"Image DocumentName": "Light Volume Rendering Geometry Optimization", "Image ImageDescription": "Always make sure your light volumes are geometry-optimized! For both index re-use (post VS cache) and sequential vertex reads (pre VS cache) Common oversight for algorithmically generated meshes (spheres, cones, etc.) Especially important when depth/stencil-only rendering is used!! No pixel shader = more likely to be VS fetch limited!", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}