Flaws in Game Design Dominant Strategy Problem Near Dominance Problem
{"Image DocumentName": "Flaws in Game Design Dominant Strategy Problem Near Dominance Problem", "Image ImageDescription": "Should never have an option that is so good, eg. Ultimate Weapon or 10 killer tactics Near Dominance Problem. Near\u2013dominated = Useful only very narrow circumstance. Near\u2013dominant = use most of the time. Eg. Stungun useful against raptors only raptor level. REF: CH3 Game Architecture and Design, Rollings and Morris.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}