Single Agent Pathfinding Problems n In these problems, in each case, we have a single problem-solver making the decisions, and the task is to find a s
{"Image DocumentName": "Single Agent Pathfinding Problems", "Image ImageDescription": "In these problems, in each case, we have a single problem-solver making the decisions, and the task is to find a sequence of primitive steps that take us from the initial location to the goal location. Famous examples: Rubik\u2019s Cube (Erno Rubik, 1975). Sliding-Tile puzzle. Navigation - Travelling Salesman Problem.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}