Learning environment (big game) Serious gaming (small game) Learner Learning indicators Emotional- motivational: -Self-efficacy -Motivation -Engagemen
{"Image DocumentName": "Process Output Input Learning environment (big game)", "Image ImageDescription": "Serious gaming (small game) Learner. Learning indicators. Emotional-motivational: Self-efficacy. Motivation. Engagement. Process. Learning outcome / transfer of training: Knowledge, skills, attitudes. Competences. Performance. Personal features: Personality. Cognitive capacity. Education. Experience. Bio/demo-graphical features. Cognitive: Self-directedness. Learning activity. Mental effort. Output. Input. Environmental influences. Personal circumstances. Organisational environment. Design indicators: Game world - Rules & goals. Action language - Control  Challenge  - Feedback  Social interaction", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}