Non-Visual LOD Creating a special LOD geometry for shadow projection
{"Image DocumentName": "Non-Visual LOD Creating a special LOD geometry for shadow projection", "Image ImageDescription": "Could use more aggressive methods beyone half-edge collapse to generate silhouettes. Because shadows don\u2019t have texture/lighting concerns, we can be more aggressive in choosing algorithms. Automatic Collision geometry. Currently we create collision geometry using simple volume shapes, or convex hull algorithms. More demanding games could use some of the volume-based LOD reductions to create better-fit collision geometry.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}